Retroarch gl vs glcore. Metal is Apple's OpenGL replacement. Retroarch gl vs glcore

 
Metal is Apple's OpenGL replacementRetroarch gl vs glcore  Software renderer internal resolution upscaling, implemented by simias;I have also found CharlesG's post which also did not solve my problem, as I've mentioned above I have tried every driver available (gl, glcore, gl1, vulkan, sdl2, xvideo, x11) and none worked with the PCSX2 core

Update your core later today to get the latest version with the Vulkan renderer! Available for Android, Windows, and Linux. Go to Save Configuration. OpenLara V1 Tomb Raider 1 is fully playable. Can reduce crackling/cutting out. Your solution worked. Also, in Flycast, Vulkan has advanced features that some (most) games require, to fix rendering glitches. First, you need to ensure that ‘Show Advanced Settings’ is turned on. Software renderer internal resolution upscaling, implemented by simias;I have also found CharlesG's post which also did not solve my problem, as I've mentioned above I have tried every driver available (gl, glcore, gl1, vulkan, sdl2, xvideo, x11) and none worked with the PCSX2 core. With the activated Glcore driver, Flycast and Parallel does not show video. If you’d like to learn more about upcoming releases, please consult our roadmap here. What is the difference between the vulkan, gl, glcore, gl1, sdl2, and gdi video drivers, and should I consider using any of them instead of the d3d12 driver? Thanks in advance for your assistance! Close every game (but don't close Retroarch. Realized the bug can be solved if I use Direct3D11 mode, which is tested in PPSSPP program itself. 2. ago. After that. Why cant I get glcore working? Additionally, is glcore really worth the effort with the rockpro64, or is it only really useful for beefier desktop GPUs?It sounds like you disabled the retroarch setting allowing cores to force a compatible video driver, otherwise Kronos would have switched to glcore automatically. Lakka 4. First, make sure your driver is set to “gl,” otherwise the core won’t open in the first place. The retroarch download page said it detected 32 bits and that is what threw me off. RA is using MoltenVK which lets you use Vulkan stuff on Metal. Not “GL”, but “Intel” version as it is shown on RetroArch download page. Post setup guides, questions and news here!. Try using Vulkan video driver. Games not running. It's actually a fork of a fork, i. The Libretro and RetroArch Teams have released a new version of RetroArch, which is a front-end which includes the Libretro core system. tl;dr increased steam cloud size, added new file types for steam cloud, changes for gl and glcore video drivers. For whatever reason, when I go to load a game with Kronos, I get sound but no video. You can try Vulkan, but checking this page, I don't think that will work. Mobile phone model or graphics card. exe process is using 100% of my GPU. I will say it does seem to be isolated to background layers, and character. Version/Commit. 2. 1 compliant video driver for legacy GPUs and software renderers – GL: Add a new “glcore” driver with slang support (requires GL. I loop through all the tabs 3 times before deciding if commits are good or not. NOTE: Make sure this is ‘gl’ driver, ‘glcore’ will not work right now but might work in a future version. Some guides suggest to set "max swapchain images" to "2" to get the vulkan's lowest latency possible. This is RetroArch's document page, modification or development information outside of this repo may be incorrect. ) Go to the main menu and open up the Drivers page. We are excited for what the future holds over this! Mr. 7? So far, the Windows and Linux builds come with the GL Core driver. Mattpat98. Same behavior if set to D3D, swaps to glcore. cfg. ⇒ 256 256, 192 192, 128 128, 64 64, 32 32, 16 16, 8 8. just open your data folder and delete the config file it will reset your retroarch back to default then change your video driver to vulkan or gl. How to Configure Retropie on Raspberry Pi and Play Games Without Hassle. ago. 6, but some GPU drivers don’t have that OpenGL Compatibility mode. Steps to reproduce the bug. g. Yes. My monitor's native refresh rate is 160hz. Hbg October 18, 2020. Enter the ux0: directory, you will see a lot of files, scroll down to the bottom until you see RetroArch. It converts OpenGL calls to Direct3D 9/11. 7. Even Dolphin works great. 3 for compat profiles and. This means that it will work on both ARM and Intel Macs. 3 comments. Grab it here. Kilo241. If you don't already have dolphin standalone set up but would like to play some gamecube/wii games occasionally and already use RetroArch, I think it's a pretty good option. By default, RetroArch is located in the root of the C drive under “ RetroArch-Win64 ”. 2. Notifications. January 07, 2020. In Batocera, update your game list to refresh your options. gl, xvideo, sdl, sdl2, d3d, vulkan # The availablity of a video driver depends on the platform and build you are using. 0+ or GLSL. 10. For Capcom vs SNK I was getting 21~34FPS on glcore. I'll sometimes have an issue where RetroArch slows down to like 4-5 fps at random times if I leave it alt-tabbed for too long and nothing was fixing it for me except toggling into full screen and back. RetroArch [INFO] :: [GL]: Version: 1. Not sure why yours just wont start though. DIV matching off or on might improve performance but its small. 3. Vulkan is the best option, though, and should provide full access to the extra features offered by RetroArch PS1 emulation. I apologize in advance because the solution is probably something really stupid, but I'm tired and need help. Just found out last few days when using Yaba Sanshiro it just Crashes all the Time. 1 / Ubuntu 20. ⇒ 256 256, 192 192, 128 128, 64 64, 32 32, 16 16, 8 8. Super Princess Peach, Advance Wars (and Days of Ruins), Black Sigil, runs 100% with no. Using RetroArch Metal Version Standalone PPSSPP is working on SDL But RetroArch Metal Version is working on Apple Metal. gl is kind of old (it still supports multiple cores) but it uses different shaders than the others. Retroarch Git version 25170f3 (retroarch-git from AUR) Environment information. Use linux and mesa, this includes amd, intel and nouveau. My research has led me to believe this is because my Vulkan driver is missing the extension VK_KHR_8bit_storage, and this is because my driver is outdated. log. ⇒ OpenGL gl, GLCore glcore, Vulkan vulkan. It also plays a bit nicer with gsync; gl and glcore both have a delay before fast forward engages for some reason with gsync. cfg” with Windows “NotePad. “glcore” is an OpenGL. There should be an indicator on the top right corner of the screen that indicates that G-SYNC is on. edited. 8 is bad. Still no. RetroArch is truly in a league of its own when it comes to input responsiveness, and it keeps confounding even us here at Libretro. Any ideas as to what the problem is? UPDATE: It goes away when I disable "Prefetch custom textures" It was working fine when I had my RetroArch folder on a 5400 RPM HDD, but when I moved it to my NVMe drive I started having problems with it. Note that nothing is stopping you from writing fixed function GL code – it should theoretically run on RetroArch for PC. 1 has just been released. It will outline the features in the new shader subsystem and describe details for how it will work in practice. Using the compatibility profile is outright not a good solution. i realise that SDL2 itself is fairly mature, but since it's a rarely used fallback in retroarch it's probably not very mature there. Next, quit Retroarch and reopen it, go to Settings -> Drivers -> Video and change the driver to “vulkan”. tl;dr increased steam cloud size, added new file types for steam cloud, changes for gl and glcore video drivers. This PR is for cores that don't work properly with "gl" video driver (iirc, several cores using modern opengl, including kronos and dolphin). From the cores you use only gamecube uses vulkan i think, maybe 3ds too?. Switch your video driver to d3d11, glcore or vulkan and then load the "mega bezel" shaders from shaders_slang/bezel. restart RetroArch; [LRPS2/PCSX2] open RetroArch, Online Updater, Core Downloader, choose: Sony - PlayStation 2 (PCSX2) tip: retroarch video driver: glcore, d3d10 or d3d11 ; d3d11 and glcore should be the better options ; # tested forced vulkan on linux, and it doesn't work ; then, you need to create this folders: retroarch └── system. “glcore” is an OpenGL 3. 0 it’s called OpenGL Compatibility and can support up to OpenGL 4. video_driver = gl # Index of the aspect ratio selection in the menu. RetroArch: add_pad: [udev]: Pad #0 (/dev/input/event18) supports 16 force feedback. Worked a charm - Thanks!RetroArch 1. Screen: MSI Optix MAG241CR 144hz 1080p FreeSync running in G-Sync mode over DisplayPort. The only disadvantage is that there is no OpenGL support. cfg” file (the numbers will be random) and delete the file. Vulkan targets high-performance realtime 3D graphics applications such as video games. it's hard to go wrong using d3d11, gl, glcore or vulkan. Can you see if that fixes it for you, as well? ReplyCG: Old, deprecated format. Neofuuma • 2 yr. Download this on NexusMods here. I appreciate the quick response, I'll just stick with OpenGL for this one I guess, was a little confused having the choice as its usually just "here choose dx11 or 12"Not really any issues here. 9. 3. However i do have some trouble getting the games to run at a playable framerate, it works fine in non retroarch emulators, Currently i have Dolphin running 60FPS in allmost all games (Not Retroarch), as an example. [INFO] [GLX]: X = 0, Y = 0, W = 960, H = 720. i have not extensively tested any other combination as stated, though using xmb with glcore + motionblur works, so it cant be the shaders or system compatibility with glcore. Start Retroarch. RetroArch configurations are kept in a. OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. 2 now has much faster video decoding. So, switch video driver to gl, restart Retroarch, turn on vsync, set vsync swap interval to "2", and now you should be locked at 30FPS. , GL vs Vulkan) Hello, I have been successful applying glsl shaders when using gl video mode, but I wanted to switch to vulkan. 1+) as the video driver. 0. Ultimetalhead. basically save close relaunch in between tests bcus i dont trust RA autosaving system. I'm also not sure how glcore would then differ from gl except for the support of Slang shaders. glcore is super slow Load the game. Maybe you should learn GL later too, but there are a couple of reasons to think Vulkan-first. then activate 'd3d', restart RetroArch to enable its. 12. But d3d11 does not have such a problem. 0 has just been released. whatever decimal RA was detecting. D3D11: Fix overlay not showing up. I was thinking like a shoot to try using original repo and manually applying libretro patches. . So the problem seems to only happen running in regular/standard full. For example Mario 64 on the dev build can go up to 1080p 60 fps while retail can go 4k 60fps. audio_latency: In milliseconds. Post setup guides, questions and news here!Changing behavior of “gl” and “glcore” video drivers. Go to Video Driver. I'm testing with the shader, crt-mattias, which is pretty demanding for the integrated one I have and with vulcan runs at 10fps. The menu system is a graphical way of making changes to RetroArch configurations and has 4 different drivers (RGUI, XMB, GLUI, Ozone), but the RGUI driver is the most common. On gl I'm getting 40~53FPS. RetroArch currently behaves unpredictably and unstably when switching to cores that want a context other than what is currently active. RetroArch Play Store – two separate versions. - Start Retroarch again and there is TV picture. Thanks! I'm using the gl video driver, so I could only see the . New versions of retroarch typically bring significant updates for all emulated consoles (cores) but also improvements for all running platforms, so be sure to check it out. Increasing this. I was noticing some input lag with THPS 1 on PSX Beetle. Only workaround for this for now is to turn on 'Fullscreen windowed mode' (which thankfully is the default, which kinda papers over the current issue). Drivers. Your best bet would be to have two setups of Retroarch, one for GL and one for Vulkan. so it's switching to. g. Move all of the BIOS files into this “system” folder. Smoothing shaders . 1. I know master is wip and stuff is expected to get broken ) I open this issue just to let you know about this problem, please close the issue if this is expected. exe:UPDATE May 11, 2019: RetroArch 1. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects. opt with a text editor. 1. I've tried with the Vulkan, glcore, and d3d11 video backends. 0+ driver, when used with a version above 3. 1+ driver, it’s also called OpenGL Core, it supports up to OpenGL 4. As seen in the picture, you can do that by finding RetroArch in your Steam Library, right clicking it. RetroArch is a frontend for emulators, game engines and media players. And it does not matter the specific audio engine (wasapi, xaudio, dsound, etc). 7 and up. 1. Popular Posts How to Set Up RetroArch PS1 Emulation to Play PlayStation Games. Change it to the OpenGl driver. The visual glitch appears in there too. : ( I was using the gl driver initially. Use the GLcore video driver then try to load slangp shaders. 0 has just been released. Here is the Log I got: > [INFO] [Core]: Using content: "E:Video GamesSega SaturnGamesDragon Force (USA)Dragon. Grab it here. Others claim that the optimal setting should be the lowest possible so "1". cfg only shows video_shader = “”. I am using the PI 4G model and was wondering is there are any advantages of switching the video driver to GL core instead of using GL (within retroarch)? Nothing messy here no third party images, got my image right from the retropie website. I tried giving Fresh Config File and Fresh RA Config file and Also Cheats on and Off but still Crashes. GLSL ES 3. Download this on NexusMods here. To do this: using a file manager app, navigate to the RetroArch directory on your phone (internal storage -> Retroarch -> config, by default). RetroArch 1. As soon as I select the Nintendo 3DS core from the "Load core" menu and start a rom. 95, and get rid of the curve. In the ‘Emulator Name’ box, select Retroarch from the dropdown menu, then point the ‘Emulator Application Path. GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11 GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores GLCORE: Don't hardcode shader cross compilation target version but poll it. # Use gl or vulkan drivers for best results. Stars - the number of stars that a project has on GitHub. Simple Presets vs Full Presets¶. RetroArch: 1. RetroArch is. 7z if you'd prefer to treat it as a portable app and extract its archive to a folder. 11. Select the gl or glcore video drivers. The driver uses X11 which unfortunately brings performance issues to RetroPie that need further investigation, however, a pure build of RetroArch does not suffer. 7 is good and 1. Move your RetroArch. · 2 yr. Only OpenGL1 hardware support. RetroArch, Settings, Drivers, Video: <try. not sure if this works in windows 10. 2. OpenGL is on life support, it's a fallback. A new work-in-progress Tomb Raider game engine ported to libretro. More details can be found in the release forum post. Restart Retroarch. In addition this document will contain various musings on why certain design choices are made and which compromised have been made to. At least Retroarch 1. play not working with vulkan nor gl, looks like pretty. The Google Play Store version has the following plus and minuses: – The Core Downloader no longer connects directly to our build infrastructure – in accordance with Google Play. RetroArch aims to unify the feature set of all libretro cores and. yes, even with vulkan. x or not. It's the GL, GLcore and GL1 video drivers that are causing this issue. Turn ON Settings > Video > Windowed Mode > Remember Window Position and Size, quit RetroArch and relaunch it, you should now have a fixed window size (IIRC the "remember position" part doesn't work on Linux however), that's what I'm using on botj Windows and on my Linux VM and no matter which core/game I'm. OS: Windows 10 Pro 64bit. blisstik opened this issue Apr 8, 2019 · 5 comments. Go to Save Configuration. It was running the GL driver by default, but even swapping the driver out to GL1 just to test it ran fine. This is a special 64bit version of RetroArch, for those with 64bit capable devices! Join us on discord for support and netplay matchmaking. e. It uses the latest technologies available in modern Macs, like a new CoreAudio 3 driver, and a Metal graphics driver. This way you can play a 60 fps game on a 120 hz screen, with perfect frametimes. [INFO] [GLCore]: Found GL context: x. After this, go back to the main menu inside RetroArch, and select ‘Quit RetroArch’. To change the video driver go there: Settings->Drivers->Video. libretro / RetroArch Public. 1 version, we want to give it a good test drive by a broader audience. 8. What are your graphics card and video driver setting in RetroArch?Yaba Sanshiro Core Always Crashing. I have vsync swap interval on 1, and frame delay set to 0. Overall, I feel like each individual mode will be based. launch RA using rgui and glcore driver; load a game (mgba and gb game in this example) apply motionblur slang shaders; watch the menu become tiny; Bisect Results. Fork 1. ago. 0+ driver, when used with a version above 3. > d3d10 should be safe for old hardware and old Windows d3d11 should be safe for new hardware on Windows 10+ d3d12 should be safe for new hardware on Windows 10+ gl should. 2 Core and higher. 0 released! Hbg August 10, 2020. slang, and went to apply the changes. We thank all testers in the community who give us valuable feedback on the nightly. The most common reason for a game not running on RetroArch is that you’re using the wrong video driver. Expected behavior. The Vita2D video driver, which is used by default, now implements support for menu widgets (video showing these in action on PC)An OpenGL 1 driver has been implemented for the PSVita which will come in handy when Libretro GL 1. When using certain video drivers like gl, glcore, and vulkan, if Windows HD Color is enabled, after quitting RetroArch, the whole Windows desktop would become very dim. . glcore would always only use the minimum target shader version, i. 6. The same case happens with glcore. Honestly, most of the games played on RetroArch shouldn't have any issues so. Each core is its own self contained emulator and comes with its own configuration options. Assuming your using Windows. , GL vs Vulkan) What happens now, is that RetroArch can seamlessly switch video drivers if a core requires it. So. Mine was already selected the option "gl". * GL/GLCORE:. clayfree88. Boom. Set the GAME ASPECT RATIO to “Full”. ) Open up a game from for the Playstation. Aug 11, 2021. Version/Commit. Contribute to CTCaer/libtransistor-retroarch development by creating an account on GitHub. Well with GL , you get the stutters on SNES emulators even if you have a clean image with no filters, no shaders, no anything. vpk. Just use the build for Metal, the OG one will either crash or run super poorly. Inside Retroarch change the video output driver from "gl" to "gl_core", the new gl driver which provide full open gl es 3 compatibility. It works, but it crashes when I try to restart a game in it and when I exit Retro Arch, I have to go into task manager and stop the RetroArch process. 00 for OpenGL ES 3. Disable graphical widgets, and enable FPS-meter (for example, bug triggered by any text). You can expect to see more libretro GL cores being ported over to Switch in the near future. 2 / Core i7 3770 / Intel® HD Graphics 4000 (IVB GT2) The text was updated successfully, but these errors were encountered: All reactions. Country. 9. ”. For some people, it's one of the only things that fits their needs and they use it just fine without too much incident. (The most obvious difference being immediate-mode draw calls vs tiling and command queues. RetroArch uses Dynamic Rate Control to synchronize both video and audio at the same time. Grab it here. With Vulcan activated, Parallei changes the driver to Glcore, and it is not seen. Vulkan may not work for every core. ") I went to that address: "RetroArch config" but there is no folder called "pcsx2" or "pcsx2. For Capcom vs SNK I was getting 21~34FPS on glcore. RetroArch: gl_set_texture_fmts: [GL]: Using GL_RGB565 for texture uploads. If I. Shader bezel repeating example: image. GLcore is a newer version of OpenGL, but doesn't have as much coverage as OpenGL. Vulkan works for any software-rendered cores and some hardware-rendered cores and also uses slang shaders. The Libretro API allows cores to use OpenGL (GL2+ or GLES2) directly in addition to frontend features, such as multi-pass shaders. x+ (modern desktop) GLES2 (legacy mobile) GLES3 (modern mobile) HLSL; Metal; Design principle: Avoid mandating high-level features which do not work for GLES2. [INFO] [GL]: Found GL context: x [INFO] [GL]: Detecting screen resolution 2944x1080. 0 has just been released. 3) is using the x64 JIT code. Look at your task manager and check usage of CPU, GPU and IO read/write. ago Bombini_Bombus glcore VS gl heya RetroArch players!! On Windows and/or on Linux, what driver are you using for VIDEO with your nVIDIA GPU? (if you want to, please explain your choices) Closed • 26 total votes 9 gl (Windows) 4 gl (Linux) 9 glcore (Windows) 4 glcore (Linux) Voting closed 3 years ago “gl” is an OpenGL 2. cfg copy retroarch. Retro games and emulators on your device!This might have to do with the core, but also likely has to do with the available video drivers available (vulkan or GL or DX etc) 3) What sort of bells and whistles you want to enable on top of the game you're playing Retroarch standalone at this point has too many more bells and whistles to make this a fair comparison: Runahead, Overlays. The problem happens with the GL and GLcore drivers, with Vulkan it works perfect, In the PPA version it is activated without problems, when it is deactivated it closes RA. AUDIO LATENCY global. The common option for all operating systems is OpenGL, requiring hardware that supports OpenGL/Open GL ES 2. “gl” is an OpenGL 2. The PCSX2 core does not load here. RetroArch (formerly SSNES), is a ubiquitous frontend that can run multiple “cores”, which are essentially the emulators themselves. So far I've tested up to Playstation one games, which run at 30fps as intended, most of the times. What graphics core do you all use?Once RetroArch is installed, there‘s some initial configuration required before you can start playing games. If the ‘video driver’ is set to something else or than 'gl', switch to ‘gl’, and then restart. So far I've tested up to Playstation one games, which run at 30fps as intended, most of the times. In addition to this, you are able to run original game discs (CDs) from RetroArch. Sync to content Refresh Rate: On. but I can only use the AppImage version. The RetroArch menu always uses 100% of GPU resources. A few days ago the flycast core received support for the Vulkan renderer. Beetle PSX HW currently runs on Linux, OSX and Windows. Intel core i5 6600k, also dx9-10 and dx12 are crashing, except dx11, gl, glcore. It works, but it crashes when I try to restart a game in it and when I exit Retro Arch, I have to go into task manager and stop the RetroArch process. just open your data folder and delete the config file it will reset your retroarch back to default then change your video driver to vulkan or gl. e. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the. 0 it’s called OpenGL Compatibility and can support up to OpenGL 4. So, it might be best to use standalone RetroArch, or even just standalone PCSX2 for Playstation 2. Disable graphical widgets, and enable FPS-meter (for example, bug triggered by any text). Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future. The same case happens with glcore. Description On Windows 10, RetroArch crashes to the desktop on launch when the Vulkan driver is enabled. Same thing has occured in ever build after closing then attempting to relaunch a 3ds game for the last year. As with Open GL, there are actually two Vulkan renderers: The first one uses a traditional single render pass with per-triangle or per-mesh sorting done by the CPU. We are making a new Sega Saturn libretro core available today - Kronos. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. RetroArch open-source software Free software. Settings are also unified so configuration is done once and for all. Beforehand, be warned that the core name changed… As you probably know, up until now, the flavour (if it’s a GLES/GL build) was appended to the Core Name, this caused the frontend to categorize them with the appendix. It does not seem to happen when setting video_driver to f. News RetroArch 1. By default, RetroArch starts out on most platforms with the regular GL driver, which requires OpenGL2. GLSL: Shader format available to OpenGL. Do the same thing for switching drivers except set this one to GlCore. I checked lake and it only has gl as an option. 0 Mesa 10. We are excited for what the future holds over this! Mr. I've tried changing video settings (namely bit depth, filtering, and the like in the quick menu) with some success, but so far I've only seen improvement in the bios splash screens, while the actual game still shows this grid-like array of empty pixels across the screen. Beetle PSX HW. I'm using gl1 video driver but I already tried vulkan and gl, rewind was disabled along fastmem. RetroArch is the Frontend for the Libretro API and makes a up a large portion of the emulators included in RetroPie. I make the crappiest Thumbnails you can imagine. Up to 8 players can play locally, and you can even. • 2 yr. The same game (s) works fine on parallei64 though (and Mario64 ran a few months ago on mupen64 with gl settings on this exact same pc). You can select between hardware video decoding or threaded software decoding. Falling back to. GPU: Intel HD 520. . 3 Ubuntu 20. So I set that, fired up a game, and went into the shaders menu inside Quick Menu, choose crt-geom-deluxe. RetroArch: Querying GL extension: ARB_ES2_compatibility => exists RetroArch: Querying GL extension: ARB_sync => exists RetroArch: Querying GL extension:. update slang shaders; [when using d3d10, d3d11, d3d12, glcore or vulkan] restart RetroArch; -- PlayStation 2 / LRPS2 open RetroArch, 'Online Updater', 'Core Downloader':. I recently learned about Mega Bezel shaders and to get them you need to update slang shaders. “gl” and “glcore” are 2 video drivers available on desktop computer : 1. So using any of these alternatives proves useless regarding game play. dll 3. (which is a pain since you cant test performance right away) pcsx2_userhack_merge_sprite = "enabled". 1 x86 Hardware: Asus eeePC 1015PEM Temporary solve: change videodriver to SDL2 in retroarch. A few days ago the flycast core received support for the Vulkan renderer. I know this board supports OpenGL3. 0+), but there are video drivers for your system that So for example m64p-nx, if my retroarch video driver is set to gl and in the core ini file the "video_driver" is not set, i got some weird graphic glitches (in Goldeneye, after some ingame, sometimes the "status report" screen is black and only the red letters of FAILED are visible). Amongst some things I've tried is: changing the configuration of the psx itself instead of the global one, and I've also changed the video drivers from glcore to just gl. You can expect to see more libretro GL cores being ported over to Switch in the near future. I could always try psnes I guess but it would have been nice to configure retroarch for everything. It uses the latest technologies available in modern Macs, like a new CoreAudio 3 driver, and a Metal graphics driver.